Sunday, April 11, 2010

Great Design Is History



Design began like any craft: people practiced it, studied it and challenged themselves. While modern design tools and resources certainly make our many tasks easier, they don’t always improve our work. Tools and shortcuts are temporary. Great design is timeless. The best tool available is sitting in our heads; we just need to upgrade it once in a while. Training and experience leads to solid solutions and happy clients who demand our expertise.
We determine the type of information made available to us. Every click (and tweet) can be a vote for a better and smarter design community. Please choose wisely.

Harmful to Your Design Health


Dependance on resources such as freebies and tutorials is turning our design industry into an assembly line that churns out the same exact piece, with perhaps slight variation. Design is not a commodity, but the more that designers use freebies and the like, the more it will become one. The Web is just a large copy machine, as Kevin Kelley puts it. Design seems to be going down this road, too. Even our information resources—the design blogs themselves—are clones of each other.



No wonder many clients see the designer’s role as being to create eye candy or a beautiful “skin.” With this view prevalent, designers will never be considered people who can solve problems for businesses and their customers and who can effectively communicate ideas. We will simply be a mindless pair of hands that knows how to apply some trendy colors and glossy effects to make things look nice. A technique with no purpose makes a design irrelevant. If design becomes irrelevant, then at some point we may be, too.

Monday, March 15, 2010

Being Human | Being Designer


It sounds stupid at times being online late at nights and struggling with a silly laptop and few black colored keys, But it was a night which made me realize my abilities of being a designer, A stupid designer.
Well i came up with this list of signs that will describe that you could also be a stupid hardcore designer. A lot of these signs can overlap other professions too. From my experience, the following list contains mostly truths, mixed in with a little humor.





  1. You get pissed when a free photoshop  brush you download is less than 1000px in size.
  2. You’d rather study the grunge pattern on your boyfriend/girlfriend’s shirt than listen to what he/she has to say.
  3. You can use keyboard shortcuts at light speed, blindfolded, but you can’t type a paragraph of text without staring at the keyboard.
  4. You’ve had “Software Nightmares,” when you’ve been working way too much.
  5. You consider meals interruptions.
  6. You’ve learned your lesson and stopped using the word “final” in any file name when saving.
  7. You clean your keyboard more often than you wash your car.
  8. You’ve intentionally given up trying to explain your projects to non-designers.
  9. You see CMYK and RGB like Neo sees the Matrix.
  10. You’d rather organize your desktop than your sock drawer.
  11. When you heard that Adobe was acquiring Macromedia, you had a Design Orgasm.
  12. When you look at Album art all you see are grunge photoshop brushes. (Then you see the album art a couple minutes later)
  13. You’ve Photoshopped out a watermark for a comp or mock-up.
  14. You’ve actually paid for a font or an image.
  15. You’ve totally slaughtered a great design concept because the client thinks he/she knows best. (everyone thinks they are a designer)
  16. The amount of words you’ve written with a sharpie labeling burned discs total more than the amount of words you’ve read in novels.
  17. You’ve had to explain to a client that a layered file wasn’t part of the deal.
  18. You’ve kept a ragged concert ticket just so you could scan it.
  19. You’ve nicknamed your clients and design faculties. (and not affectionately)
  20. You bookmark a resource more often than you have a fun night out on the town.
  21. You’ve intentionally overbid a project because you can sniff out a bad client from a mile away.
  22. You can’t go to a restaurant without secretly critiquing the menu design.
  23. You have an amazingly huge font collection, and an amazingly short temper.
  24. If you had a penny for every mouse click, you would have been a trillionaire 3 years ago.

You Will be Rocking in this career if you think --
  1. If you think a JPEG is a large party vodka shot.
  2. If you think websites are where lots of spiders hang out.
  3. If you think Photoshop is a new form of vocational training.
  4. If you think a complimentary color scheme is plaids and stripes.
  5. If you think Clipart is something you cut out of the Sunday funnies.
  6. If you think toner is rubbed on before going outside.
  7. If you think software is your under garments after washing with fabric softener.
  8. If you think typography is related to the hill behind your house.
  9. If you think InDesign is a new wave rock band.
  10. If you think a light bulb moment is when you open the refrigerator door.
  11. If you think advertising is a new way to pick up chicks.
  12. If you think TV Guide qualifies as a reference manual.
  13. If you think copyright is a term from your Hooked on Phonics lessons.
  14. If surfing the web includes the use of soap.
  15. If you think Gestalt is a blessing in German for sneezing, you might be a design redneck.
  16. If you think AA stands for something besides an Associates degree.
     
As graphic designers, sometimes we take ourselves a little too seriously. Take a moment, lighten up, and smile. You will find the world is a much nicer place when you take time to laugh at yourself once in a while.
Gud nite Folks !!

Sunday, March 14, 2010

Why Disgusting Designers CRY :(


The design profession is full of happy folks, and understanding why so many designers enjoy their work is not hard. But not all are so happy. If you’re not careful, the joy of getting paid to pursue your passion can be tainted by the less joyous realities of the professional world. My loving faculty use to say me that i am passionate. i am still thinking was she correct ?


Time moves away so fast, so quick.. I never realised when i grow up to be a man, i was a kid...




A billion seconds ago it was 1979.
A billion minutes ago Jesus was alive. 

A billion hours ago our ancestors were living in the Stone Age..
A billion days ago no-one walked on the earth on two feet. 



Well this is the way it moves cant help it out, not in our hands.



I start out my journal entry once as a frustrated one. I must say, that for the past few years, I have been endlessly searching for that dream job in the field of graphics & Web design. At this point, I'd settle for a job at Brands of Desire! As I struggled through college and Coding classes studying Design and development, I had always anticipated a decent paying job at the end of the commencement tunnel. Alas, nothing! 
In the meantime, however, I have been somewhat successful (and I don't mean monetarily successful) by working with better ways. Even though I have gained a decent following and have made some pretty good "online" friends through my clientele, nothing is as substantial or steady as a regular paying, punch-the-clock job. Now don't get me wrong here folks, nothing would please me more than to have my own successful design business, but that's much easier said than done. So as you could imagine, at first, the intimidation factor of having that "first real" client was overwhelming at best. But as I started designing websites or logos here and there, I soon found that yes, graphics & web design was my calling! I loved every minute of it. Now i feel i could do well anywhere. So whats a big deal in getting fame and big bucks with the company i am working with !! I revamped my skills and got a zeal to do well
But could I actually get out there and receive a job offer where I would actually get paid for what I love? I guess that's the million dollar question. But right now i am not at all worried about it. Promoting my clients is my first priority now.


You see, no matter how skilled you are as a designer, unless you are equally prepared in professional matters, your prospects will be limited and your circumstances compromised. This is true whether you work freelance, for an agency or in-house with a company.
Every week I hear from designers who are struggling to come to terms with these realities. Unhappy with their current circumstances, they write to ask for advice on improving their lot. Usually, they either claim not to understand how things got so bad, or they lay the blame somewhere other than at their own feet. In every case, however, the sole cause is their poor choices and lack of professional acumen. It needn’t be so.

Design is craft, but no matter how skilled you are as a designer, unless you are equally prepared in professional matters, your prospects will be limited and your circumstances compromised.





Professional Diagnosis


These circumstances are not uncommon. Many of you reading this are likely experiencing similar problems… or may at some point in the future. I hope that the information, advice and strategies presented here will help you avoid these and other problems.



“I recently graduated from design school and have started freelancing, and I’m wondering how you get clients? How do you get your name out there?”
This person may just as well have jumped out of an airplane and then asked, “Now, how do I go about finding parachute? Oh, and should I land somewhere specific? How exactly do I do that?” Even so, this lack of foresight is quite common. The immediate lesson is that you shouldn’t become an independent professional with little to no professional experience, with no prospects and knowing little to nothing about the business.
Fresh out of college or design school, you’re not a professional; you’re a technician (by definition, the opposite of professional). For the next few years you should be acquiring the skills, knowledge and understanding required of a design professional. The place to do this is in the company of peers and under the wings of mentors: at an agency or in house with a company. The successive lessons and built-in support system inherent in these environments are essential to a designer’s professional development.
The way to “get your name out there” is to establish a pattern of excellent work and a reputation for integrity over several years, while you let your agency or company carry the burden of acquiring clients and running the projects. If you are any good, in time you will earn the respect of your peers and superiors, establish a good reputation (spread by word of mouth) and acquire professional acumen. If in that time you make any effort at all to share your work and thoughts with the wider design or business community, your name will become known (through word of mouth and your portfolio or blog), and your reputation will be built on substance rather than on social marketing’s smoke and mirrors. This would be the appropriate time to embark on a freelance career.
As a freelancer, you’ll be running the whole show. So, you’ve got to be an ace at finances and budgeting; at speaking with and converting potential clients; at knowing what to discuss in order to weed out unsuitable potential clients; at preparing all manner of legal and project-specific documents, writing proposals, project management, intra-project client communications (and being the confident, unflinching pro in the face of every client request, question and distasteful situation); at dealing with dozens of types of unforeseen issues without hesitation; at maintaining tax information and constantly preparing various tax and business forms; at marketing, preparing and maintaining your own branding and identity, with its various elements; and at knowing how to begin and conclude all kinds of projects confidently. Oh, and you’ll also need a constant flow of interested potential clients.
If you’re not confident and accomplished in all of these areas, then you’re not ready to be a freelance designer.
Freelancing is only suited to seasoned professionals. Pursuing a freelance career as your first step in the profession is almost always a foolish move. Professionalism is maintained by habit. If your first step is a misstep, you’ve set a poor tone for the work ahead. Unless you immediately correct your mistakes, the habits you’ll develop will be clumsy and unprofessional.
The way to “get your name out there” is to establish a pattern of excellent work and a reputation for integrity over several years. You need to be good at whatever it is you are doing.

“I’m not very good at the discovery meeting with clients. I’m never really sure what to ask or how to figure out what sort of design they’re looking for. My project manager or C.D. usually ends up asking most of the design questions. What’s the best way to handle this situation?”
This is a common issue for designers at agencies, especially those with little experience. Luckily, an agency is a good place to gain experience and competence. But the question signals a few issues that require attention.
First of all, design questions are not really appropriate during the discovery process. Granted, specific branding constraints may need to be defined and understood, but the design you will craft will come not from the client’s judgment and understanding of design but from yours alone. The design will be your articulation of what they need, based mostly on their business aims, the website’s purpose, their customers’ needs and expectations, the end users’ specifics, etc. In fact, if you ask no design questions at all, you’re probably on the right track.
Imagine for a moment that you’re a physician trying to determine the best course of treatment for your patient. In that situation, you would not ask the patient what he thinks should be prescribed. Instead you would inquire about his symptoms, history, environment, physical needs (e.g. is he a pro athlete, or does he simply need to be able to get around normally?). The answers to these questions will define the constraints and indicate the appropriate course of action. Your patient’s opinion on what prescription would be appropriate is likely irrelevant; he came to you because he lacks the ability to help himself.
Go into the discovery meeting prepared. Before the meeting, learn as much as you can about the company, its history and its past and current activities. Script a list of questions—some specific to this client and some appropriate for any client—to get the ball rolling. These questions will serve as a springboard to more in-depth discussion, which in turn will flesh out what you need to know.
One more thing: you’re the design professional and it’s your responsibility to conduct the project successfully. You (not the PM or CD) should be driving the discovery. Use your time at the agency to improve your discovery skills, taking on more responsibility with each successive client. Reflect on each project’s discovery process, and look for ways to improve the process and your questions. With time and effort, you should become competent in this essential part of the design process.

“Some of my clients expect three or four (or more) comps from me. But that’s a lot of work, and I would prefer to show just a couple. Should I just charge more if they want more comps? How do some designers get away with just one or two for all of their clients?”
These are interesting questions, and they beg a couple more:
  1. Why is this designer allowing his clients, who are not designers, to set the number of design comps?
  2. Why is he letting quantitative preference rather than qualitative necessity frame his understanding of the issue?
Good design is not found by picking from a pack of arbitrary options, but is rather the result of deliberate, contextual choices. Taking a scattershot approach to design is in no way effective. Your clients may not appreciate this, but you certainly should! Your responsibility is to ensure that your clients don’t shoot themselves in the foot.
The only person who knows how many design options are appropriate is you: the designer who is engaged in the process. And in almost every case there is one best design solution. Sometimes another compelling direction is worth considering and presenting to the client, but this cannot be known until you have fully engaged in the process, conscious of the parameters specific to that project.
In most cases, you’ll explore a host of options during the design process. A thorough exploration will cull a majority of the trials, leaving only the most appropriate and compelling candidate(s)—one or two. These and only these design options should be shown to the client. Inferior designs should never be presented, even to fulfill a request for more options (options for what: mediocrity?).
As a freelance design professional, or even as an agency designer, your responsibility is to define how many design options to present in a given situation. If a potential client insists on a less effective and less professional process, do not agree to work with that client. Compromise never brings excellence and has no place in design or professionalism. If you become comfortable making this sort of compromise, other compromises will also become easy for you. Your clients deserve and are paying for more than a compromised design.


“I seldom get to meet my clients before I present design comps to them. By that point, the projects almost always become a tiresome series of re-workings of my original ideas. How can I change this?”
One wonders what these original ideas were based on if the designer has never met the clients. If so, either 1) this person is at the wrong agency, and/or 2) this person lacks the professional understanding or the backbone to insist that she decide how the agency should structure design projects and client-designer interaction.
Relationships are built on trust, and trust is born of experience and understanding. Your client cannot trust someone they have never met and who they know nothing about. So, when designs are presented by someone the client has never met, no wonder the client is a bit reticent and inclined to second-guess the designer’s decisions. These and the ensuing problems are all a result of the designer’s failings. Yes, it’s on you. Always.
As the designer and an aspiring professional, you must insist on driving the design process. This means that you must be the one to meet with the client in the beginning. If a project brief is required, you must be the one to create it, based on your direct conversations with the client and his team.
If your agency has a process in place that prevents you from fulfilling your responsibilities, your options are either to change the process or to find a better agency. Anything less relegates you to an irresponsible practice in an unprofessional environment. Hopefully, this is not acceptable to you, because it would erode the habits you are professionally obliged to cultivate.
“I love to design, and I think I’m pretty good at it. But I’m not comfortable talking to clients. Whenever I’m on the phone or in front of a client, I get very nervous. I think my nervousness makes me seem less capable, and I’m pretty sure I lose some of my client’s confidence. What can I do to correct this? Should someone else do the talking?”
Effective communication is one of a designer’s most important jobs. Every communication, whether by email or phone or in person, is an opportunity to demonstrate value and win confidence. And if you don’t demonstrate value, you’ll seldom win confidence. Like designer #1 above, you may simply not be prepared to be a freelance professional.
If you fail in communicating, no matter how skilled a designer you are, you won’t get the chance to ply your skills very often, and seldom for the best clients. The best clients are those who invest complete trust in their designers. That trust must be earned before any actual designing happens (see designer #4 above).
And no, someone else should not do the talking. The design professional’s job is to show confidence when dealing with clients. No one else can communicate your value or win trust for you. The reason clients distrust those who do not communicate with confidence is because this trait signals other incompetencies. This may sound harsh, but it’s a fact: if you’re not confident, it is because you lack capability (whether professional competence, design skill or perhaps vocabulary)… and you know it. Address this void, and your confidence will shine through.
If you lack confidence in conversation, start to address this deficiency immediately or find another calling. Otherwise, you may have a bright future as a production artist somewhere, but not much of one as a design professional. Design professionals are experts at every aspect of interacting with people.
Confidence aside, it goes without saying that excellent vocabulary is an important component of effective communication. People judge you by your words, as well they should. Knowing this, your professional responsibility is to work on your vocabulary, just as you work on your design ability: daily.

Proffesionalism
Skill in design is only part of what defines a competent professional. Professionalism is also measured by integrity, preparedness in handling and interacting with clients, and breadth of understanding in the myriad of issues that will confront you in the course of working with others (whether clients, co-workers, employees or others). Professionalism is also measured by how well you uphold ethical standards in making the difficult decisions in every area of your work.

Talent and skill can make you a technician; and a technician is, as we noted, not a professional. For context, think of traditional professions: lawyers, doctors, architects. The enormous responsibility they are entrusted with, and their ability to carry out that responsibility across the scope of their work, makes these people professionals. Thus, an able professional would not be troubled by the questions posed in this article. Rather, they would know precisely how to proceed or how to circumvent these issues. If you have any of these questions, you may not be prepared to be a design professional.

Professionalism is also measured by integrity, preparedness in handling and interacting with clients, and breadth of understanding in the myriad of issues that will confront you in the course of working with others.

All of these situations result from designers believing that being a good designer is good enough. This profession has little room for those who lack a professional’s integrity and broad understanding. Designers who are willing to compromise and simply accept the faulty decisions that are handed to them have had their profession stolen from them. These designers have no business working with clients who pay good money for professional service.
Be better than this. Your first step to success is to assume your rightful responsibility for everything that involves you. Dissatisfied with the flawed structure at your agency? You chose to work there; change your circumstances. Frustrated by your perpetual lack of prospects and stalled reputation? Sounds like you’ve got deficiencies to address. Overwhelmed by the challenges and complexities inherent in freelancing? You probably started freelancing without sufficient preparation.
Fix it. You fix it. It’s all on you.
Designers: you get paid to do what you love. How great is that!? But this fortunate and enviable situation leads to fulfillment only if you take full ownership of your profession. Otherwise, you’re carrying a time bomb. When it goes off, your career will either falter or be blown to smithereens. Don’t let this happen to you. Educate yourself. Have the courage and integrity to habitually make good choices so that you enjoy a long and happy career as a design professional.

Logos speak their own language



"It reminds me of the Georgia chain gang," quipped the IBM executive, when he first eyed the striped logo. When the Westinghouse insignia (1960) was first seen, it was greeted similarly with such gibes as "this looks like a pawnbroker's sign." How many exemplary works have gone down the drain, because of such pedestrian fault-finding? Bad design is frequently the consequence of mindless dabbling, and the difficulty is not confined merely to the design of logos. This lack of understanding pervades all visual design. 

There is no accounting for people's perceptions. Some see a logo, or anything else seeable, the way they see a Rorschach inkblot. Others look without seeing either the meaning or even the function of a logo. It is perhaps, this sort of problem that prompted ABC TV to toy with the idea of "updating" their logo (1962). They realized the folly only after a market survey revealed high audience recognition. This is to say nothing of the intrinsic value of a well-established symbol. When a logo is designed is irrelevant; quality, not vintage nor vanity, is the determining factor.

There are as many reasons for designing a new logo, or updating an old one, as there are opinions. The belief that a new or updated design will be some kind charm that will magically transform any business, is not uncommon. A redesigned logo may have the advantage of implying something new, something improved—but this is short-lived if a company doesn't live up to its claim. Sometimes a logo is redesigned because it really needs redesigning—because it's ugly, old fashioned, or inappropriate. But many times, it is merely to feed someone's ego, to satisfy a CEO who doesn't wish to be linked with the past, or often because it's the thing to do.

Opposed to the idea of arbitrarily changing a logo, there's the "let's leave it alone" school—sometimes wise, more often superstitious, occasionally nostalgic or, at times, even trepidatious. Not long ago, I offered to make some minor adjustments to the UPS (1961) logo. This offer was unceremoniously turned down, even though compensation played no role. If a design can be refined, without disturbing its image, it seems reasonable to do so. A logo, after all, is an instrument of pride and should be shown at its best.

If, in the business of communications, "image is king," the essence of this image, the logo, is a jewel in its crown.

Here's what a logo is and does: 



A logo is a flag, a signature, an escutcheon.
A logo doesn't sell (directly), it identifies.
A logo is rarely a description of a business.
A logo derives its meaning from the quality of the thing it symbolizes, not the other way around.
A logo is less important than the product it signifies; what it means is more important that what it looks like.

A logo appears in many guises: a signature is a kind of logo, so is a flag. The French flag, for example, or the flag of Saudi Arabia, are aesthetically pleasing symbols. One happens to be pure geometry, the other a combination of Arabic script, together with an elegant saber—two diametrically opposed visual concepts; yet both function effectively. Their appeal, however, is more than a matter of aesthetics. In battle, a flag can be a friend or foe. The ugliest flag is beautiful if it happens to be on your side. "Beauty," they say, "is in the eye of the beholder," in peace or in war, in flags or in logos. We all believe our flag the most beautiful; this tells us something about logos.

Should a logo be self-explanatory? It is only by association with a product, a service, a business, or a corporation that a logo takes on any real meaning. It derives its meaning and usefulness from the quality of that which it symbolizes. If a company is second rate, the logo will eventually be perceived as second rate. It is foolhardy to believe that a logo will do its job right off, before an audience has been properly conditioned. Only after it becomes familiar does a logo function as intended; and only when the product or service has been judged effective or ineffective, suitable or unsuitable, does it become truly representative.

Logos may also be designed to deceive; and deception assumes many forms, from imitating some peculiarity to outright copying. Design is a two-faced monster. One of the most benign symbols, the swastika, lost its place in the pantheon of the civilized when it was linked to evil, but its intrinsic quality remains indisputable. This explains the tenacity of good design.

The role of the logo is to point, to designate—in as simple a manner as possible. A design that is complex, like a fussy illustration or an arcane abstraction, harbors a self-destruct mechanism. Simple ideas, as well as simple designs are, ironically, the products of circuitous mental purposes. Simplicity is difficult to achieve, yet worth the effort.

The effectiveness of a good logo depends on: 

a. distinctiveness
b. visibility
c. useability
d. memorability
e. universality
f. durability
g. timelessness

Most of us believe that the subject matter of a logo depends on the kind of business or service involved. Who is the audience? How is it marketed? What is the media? These are some of the considerations. An animal might suit one category, at the same time that it would be an anathema in another. Numerals are possible candidates: 747, 7-Up, 7-11, and so are letters, which are not only possible but most common. However, the subject matter of a logo is of relatively little importance; nor, it seems, does appropriateness always play a significant role. This does not imply that appropriateness is undesirable. It merely indicates that a one-to-one relationship, between a symbol and what is symbolized, is very often impossible to achieve and, under certain conditions, may even be objectionable. Ultimately, the only thing mandatory, it seems, is that a logo be attractive, reproducible in one color and in exceedingly small sizes.

The Mercedes symbol, for example, has nothing to do with automobiles; yet it is a great symbol, not because its design is great, but because it stands for a great product. The same can be said about apples and computers. Few people realize that a bat is the symbol of authenticity for Bacardi Rum; yet Bacardi is still being imbibed. Lacoste sportswear, for example, has nothing to do with alligators (or crocodiles), and yet the little green reptile is a memorable and profitable symbol. What makes the Rolls Royce emblem so distinguished is not its design (which is commonplace), but the quality of the automobile for which it stands. Similarly, the signature of George Washington is distinguished not only for its calligraphy, but because George Washington was Washington. Who cares how badly the signature is scribbled on a check, if the check doesn't bounce? Likes or dislikes should play no part in the problem of identification; nor should they have anything to do with approval or disapproval. Utopia! 





This is my very first logo which i designed while i was in college i designed this logo for a virtual company that i always wished to be here with me even when i am struggling to smile after a break up with my girlfriend :)
I am very much thankful to Ms. Deepti Baweja (HOD & Campus Director), she spent big hours with me for this.




All this seems to imply that good design is superfluous. Design, good or bad, is a vehicle of memory. Good design adds value of some kind and, incidentally, could be sheer pleasure; it respects the viewer—his sensibilities—and rewards the entrepreneur. It is easier to remember a well designed image than one that is muddled. A well design logo, in the end, is a reflection of the business it symbolizes. It connotes a thoughtful and purposeful enterprise, and mirrors the quality of its products and services. It is good public relations—a harbinger of good will.

It says "We care."

Inspire Yourself

Inspiration can be a fickle thing. Most designers, when lacking ideas, turn to design galleries to find ideas. But there are a few problems with that approach. The most obvious is that when taking inspiration from similar mediums, there's a fine line between "inspired by" and "copied". To some extent, looking at established website designs can also be somewhat limiting, especially if you're looking for a fresh solution to a problem.






There are so many things designers could be turning to for inspiration outside of design galleries. We’ve featured a dozen of those places below, along with where you can find inspiration for each of them. Share any other inspirational sources you might have in the comments.




FASHION



The world of fashion has a long and varied artistic history. Trends change on a seasonal basis and often reflect the overall sentiment of culture at any given time. For example, in times of war or turmoil, feminine designs tend to become more popular to counterbalance all the perceived negativity. When there’s international financial trouble, designs tend to be less over-the-top and many designers focus on more realistic designs. By contrast, in economic boom times, designs tend to be very avant-garde and are more art pieces than functional clothing.
Taking inspiration from both modern and historical fashion can be a great way to infuse something new and fresh in your website designs. A few ideas on how to adapt fashion designs to your next project:
  • Look at the overall scale of an outfit and mimic it.
  • Color schemes are one of the easiest areas to adapt.
  • Look at the lines of a garment and emulate them in your designs.
  • Fabric textures and patterns are another easy-to-mimic area.

Where to Find Inspiration

Magazines: Take a look at the magazine rack of your local bookstore, grocery store, or drugstore for a wealth of fashion magazine choices. Some of the more popular ones (in the U.S., anyway) are Bazaar, Vogue, Glamour, and Nylon.
Style.comStyle.com is the online home of Vogue magazine and has up-to-the-minute coverage of designers, parties, and anything else going on in the world of fashion.
Style Blogs: There are a ton of style blogs out there. A few excellent ones to check out include The Cut (New York Magazine’s fashion blog), The Sartorialist, and fashiontoast. For even more, check out Signature9’s list of the 99 Most Influential Style Blogs.
The Street: Check out fashion in the city or town in which you live. There are likely plenty of fashion-forward residents in or around your home town.
For best fashion Inspiration log onto Who What Wear 

Pantone Colors


Anyone remember Pantone's "Color Kill" contest?
I think they had 5 or 6 very lame entries. No one parted with their books then either.

Pantone stopped being a Standard in about 2000 when they changed probably 30% of their color formula (anyone remember the jump from Illy CV colors to C colors and loading new swatch panels? And what a pain it is now to get something with CV colors still applied?)
Now, from year to year, and even in the same year from book to book, you cannot rely on Pantone to be consistently accurate. If you want an exact match get a chip book and send the chip you want matched to your printer with your hard copy (do you still use hard copy?) Otherwise you are at the mercy of Pantone and their mysterious paper.
I'm glad to see the reaction to Goe. Nothing like trying to get printers to have to invest in two sets of mix inks by getting designers to use a new 'standard'. The only thing that saved the printers was the expense of the PMS books and the expense of the Goe books. I hope someone at Pantone got to drink that ink. While, perhaps Goe's RGB premise may have had some merit to some extent, one just has to ask oneself, Why?